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សូមស្វាគមន៍ចំពោះការចូលមកកាន់My Blog

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Sunday, November 28, 2010

My Province

         Battambang is the largest rice grange in Cambodia, it is located west of Tonle Sap Lake and the Northeast side of the country. It is the second city with best preserve of French period constructions. Markets, Museum, pagodas and houses of Battambang are the ancient one. Province is controled by Thai until 1907 after the french took back this province from Thailand. Many of pagodas were built during the Thai's time. 
 
         Sitting on the Sangker River just south west of the Tonle Sap Lake, Battambang town is at the heart of Cambodia's 'rice bowl', and even though it is the country's second biggest town, it still has a very local, untouristed, provincial atmosphere. Much of the architecture is French colonial and traditional Cambodian. Few buildings are over three stories, and the main streets are shared by cars and horse carts alike. Unlike more touristed towns, the local economy is truly local - based firmly in rice, wood, sapphires and food crops - and is reflected in the character of the town. Similarly, as you leave Battambang by road, the scene quickly becomes one of small villages, rice paddies, and farmland, offering an excellent opportunity for the visitor to see a bit of 'unspoiled' rural Cambodia. The nearby countryside also harbors old pagodas, Angkorian era ruins, caves, waterfalls, and even Khmer Rouge period killing fields. Battambang means ‘disappearing stick’, and is named after a powerful stick used by a legendary Khmer king to achieve and maintain power in the Battambang area.


www.visit-mekong.com/cambodia/battambang/
 
 
Modern Wat Ek Phnom

 


Wednesday, November 24, 2010

Hello everyone


Flower was primarily intended to arouse positive emotions in the player, rather than to be a challenging and "fun" game. This focus was sparked by Chen, who felt that the primary purpose of entertainment products like video games was the feelings that they evoked in the audience, and that the emotional range of most games was very limited. The team viewed their efforts as creating a work of art, removing gameplay elements and mechanics that were not provoking the desired response in the players. The music, composed by Vincent Diamante, dynamically responds to the player's actions and corresponds with the emotional cues in the game. Flower was a critical success, to the surprise of the developers. Reviewers praised the game's music, visuals, and gameplay, calling it a unique and compelling emotional experience. It was named the "best independent game of 2009" at the Spike Video Game Awards, and won the "Casual Game of the Year" award by the Academy of Interactive Arts and Sciences.